A personal project where I wanted to explore some more of facial sculpting and rigging. This is a blendshape based facial rig with the neck driven by joints. All aspects made by me.
Scroll down to see it!
"Hand sculpted details with Zbrush default alphas"
46 hand sculpted blendshapes from Zbrush.
Check them out below!
TROJHNORK - RED DEER
This was part of my specializations project for university. We were 4 students who worked on a short sequence together and this was my part of the project.
I was responsible for the rigging, modelling muscles and bones and creating the muscle simulation. I will not publish the full movie here but you can see it and the other members work here:
Check out my part below!
The rig is mainly IK except for the neck, head and ears. I had good contact with my animator during the whole project, so I could create attributes for specific movements in example neck and tongue.
I also created a space blend for all the limbs. This was most useful for the scapular, so the animator could decide how much it should follow the legs animation.
Have a look at the rig below!
"58 Bones (ribcage and spine single mesh)"
Swipe to check them out!
GLIDING LEAF FROG
A school project where I've done everything from sculpting, look development, rigging, muscle simulation, lighting and compositing. The project reached a bit over 1 month.
Check it out underneath!
This was my first project doing muscle simulation and I chose to give Ziva Dynamics a try. Ziva Dynamics is a powerful tool for Maya, which is really easy to get started with. Their forum is also a really great place for ideas and it has helped me a lot.
Check out the breakdown below!
The Project was one of the most fun projects I've done, mostly because I had the chance to try out all areas.
To be able to create this in such a short time I had to plan everything in detail and then keep to that plan. Many long days and nights went into this project!
Check out the Lookdev below!