The Loud 1
For this project I am going for urban city-like environment. The effects will be a balanced mix of magic freedom and physics limit. My solid plan is to make this shot awesome. Personally, this challenge is a self-challenge first and it is a great opportunity to show off some of my skills.
Update - 13 Jan 2021
Update - 6 Jan 2021
As a start, I have a quick environment set for inspiration purpose and a quick basic ground breaking deformation also serving the same purpose.
A concept I have for Hydralisk is that he is made of rock fragments. He is energy/ghost that lives underneath. He has ability to move/control rocks. His appearance is a process of him moving/attracting rocks thus forming his shape. Each rock has its unique individual transforms. Each rock can collide, fracture, break off (free fall), etc.
One of the early challenges I managed to overcome was correctly setting the transformations to each corresponding rock piece. The mesh was giving me hard time as it was all self-intersecting, stretching & deforming which made it impossible for the pieces to stay where they are naturally expected to be. The problem is fixed and Hydralisk looks pretty now.
Next is developing the look & feel of the rock pieces further and most importantly the movement they will have and how they will interact internally & with the environment.