Rookie Awards 2024 - Open for Entries!
Rebelway FX Challenge - Terry Sanger
Share  
  Play by Play

Rebelway FX Challenge - Terry Sanger

Terry Sanger
by terrysanger on 14 Jan 2021 for Rebelway FX Challenge

I have been doing 3D and learning Visual Effects for a couple of years now, All in my spare time, as I have a full time job (non 3D related ), started using 3dsMax TP/Fume, then moved to Houdini as you don't need loads of plug ins, I am ready to try the challenge.

6 2686 4
Round of applause for our sponsors

Update - 12 Apr 2021

Hi All, after weeks of rendering over 38 elements (RBD/dust/soil/fire/drool/FEM/trees/shiedfx/cloakingfx/HUD elements/electric bolts/magicfx), a whole bunch of compositing, then re-rendering due to picking wrong matte object, or leaving something out, or just some silly error, finally finished, still a few things I would re-do if there was more hours in the day.

The base idea was to use Magic (not very original I know), but the animation leant itself to it and I wanted to complete the all the shots I aimed for magic, so I started with a basic animatic to get the feel and timing all correct, the drafted the initial effects, then when completed, started to hone each one (to what I call my happy place - not perfect but good for now) as the idea was if I had enough time at the end, I would really refine them.

prime example was the FEM damage on the monster, started as a change in the shader, then I added some volumes and electrical effect, then I decided to do a full FEM fracture sim with chunks flying out, if I had more time I would have gone full green blood and stringy bits.


Comments (0)

This project doesn't have any comments yet.


Update - 23 Feb 2021

Hi All, In this update I reworked the tree sim and fire, also tweaks the cloaking, started shading the BG elements, also added the HUD elements and 'LIVE FEED' cam


Update - 23 Feb 2021

Some pass sheets - these are for the pic1 - background (combined), clouds, monster, drool, pic2 - 4 debris layers, pic 3 - orb, tree, tree fire (combined), main fire (combined), I will add more covering the wounding/magic/shield/lighting/electric arcs/cloaking/HUD soon


Update - 20 Feb 2021

Hi All,

My latest update, this includes the base tree fire sim, extra debris on the RBD sim, Also HUD element, It all needs refining but I am happy with the idea.


Update - 13 Feb 2021

Hi All, for this update was interesting, added some refinements to most areas, main update was adding the leaves to the tree sim, then adding the wound damage to the monster, this was done using FEM (and lots of crashes), but I like the initial result


Update - 7 Feb 2021

Hi All, In this update, tweaked the cloaking, added extra debris, added trees and tree destruction, also added initial dust and some basic clouds.


Update - 2 Feb 2021

WIP #5, In this update I added more refinement to the rbd system, some drool, tweaked the shiedFX, added main magic bolt (still lots to do), also added de-cloaking effect at beginning, next steps will be to add some smoke and dust, also start on the background elements, start work on the monsters wounds/blood etc.


Update - 21 Jan 2021



Update #4, this time I have refined the most of the effects, next i will work on dust/debris and the energy shot.


Update - 14 Jan 2021

Hi, another update this time refined the destruction (a bit), also added grains, and worked on adding the magic to the shield and electrical parts, and started to work on the main magic part.


Comments (3)


Update - 4 Jan 2021

My latest update, working on the shield FX, and impacts, aim it to get a base idea down, then I can start to refine and improve.


Comments (1)


Update - 26 Dec 2020

My Entry for the Rebelway FX Challenge.

This was my first base Previz, to get the basic idea and timings.

This section, I started to lay down some base RBD and Pyro, to establish if I like the idea of fire.