Lava VS Ice
Hi, I am Harshita and this is my first time participating a rookies contest. I am using Houdini for this challenge. Working on a heavy FX Shot is a different experience and I am excited to take part in it.
Update - 12 Apr 2021
Final Entry
Update - 6 Apr 2021
Update 6
Rendering And Compositing
For Rendering, I separated all the elements to reduce the render time and to get more control in compositing. The renders on an average took between 5 - 25 mins per frame depending on the element.
I have finished rendering Shot 1 and its in the Comp Stage. I am almost done with rendering Shot 2 and I will do the comp for it very soon.
When rendering the ground, I wasn't happy with the way it looked. So I decided to change its look and re-render. Since the render times were,in general, a lot, it was hard to complete Shot 3 and render everything on time.
Here are all the render passes I created for the ground
Update - 18 Mar 2021
Update 5
In this update, I have finished most of the FX work of Shot 1 and Shot 2 except dust. I have started working on the lighting of shot 1 and the whole mood and look of the shot.
Shot 1
Shot 2
Update - 10 Mar 2021
Update 4
In this update, I started working on shot 2. I created an ice shield but it isn't enough to hold the lava monster. There's also a test render of frame 1 for setting the mood.
Update - 18 Feb 2021
Update - 3
In this Update, I worked on the look of lava and did a few tests. I also added more detail to the base RBD sim
Lava Look and render test
RBD secondary sim
Update - 8 Feb 2021
Update 2 -
In this update, I have completed the base RBD and will move ahead with the Upres. I have also done some lava test and modeled the Crystal Rock.
Update - 8 Feb 2021
Update 2 -
In this update, I have completed the base RBD and will move ahead with the Upres. I have also done some lava test and modeled the Crystal Rock.
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