New Challenge: Flash Gordon Modeling Contest
Apocalyptic Environments and Sci-Fi Weapons
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Apocalyptic Environments and Sci-Fi Weapons

Kendrick Russell
by kendrickrussell on 26 Apr 2019 for Rookie Awards 2019

A compilation of my work from the past year, from fully optimized environments to PBR weapon art. Very proud to have the opportunity to share this with you and excited to be participating in this contest!

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Abandoned Metro Environment:

Saw gameplay from Metro Exodus and felt inspired to make something similar specifically for this contest.

Modelled in 3ds Max - Textured in Substance Painter - Rendered in Marmoset

Vintage Waiting Room:

I wanted to make an environment in Marmoset to test out their global illumination feature.

Modelled in 3ds Max - Textured in Substance Painter/Designer - Rendered in Marmoset

Soviet Jet Train Environment: 

Wanted to make a scene with snow involved, found some cool photos of old abandoned soviet trains, decided to go for it.

Modelled in 3ds Max - Textured in Substance Painter/Designer - Rendered in Marmoset

Fallout 1 Sniper Rifle:

Made a recreation of the sniper rifle from Fallout 1 using modern PBR workflow.

Modelled in 3ds Max - Textured in Substance Painter - Rendered in Marmoset

EMP Grenade:

Found some neat sci-fi concept art online, and decided it would be a fun project to help develop my Substance Painter workflow.

Modelled in 3ds Max - Textured in Substance Painter - Rendered in Marmoset

Post Apocalyptic Shotgun:

Original weapon design I made back when I was learning baking techniques.

Modelled in Blender - Textured in Substance Painter - Rendered in IRay

Featured on BlenderNation's "My favourite Blender Art on Sketchfab: 2018, week 1"

https://www.blendernation.com/2018/01/01/favourite-blender-art-sketchfab-2018-week-1/

Mechanical Spider:

Original enemy design for a VR project I'm working on. Fully animated.

Modelled and Animated in 3ds Max - Textures in Substance Painter - Rendered in Marmoset


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