Eddie the little repair robot
My entry to the Eddie texturing challenge made with substance painter.
Update - 7 Oct 2020
Final renders and deliveries
This contest was great! Thanks to the Rookies team and Adobe Substance to make it happen.
front render
3/4 Left front render
Back render
Face render
Update - 29 Sep 2020
Oops he did it again!
A lot of minor correction. I rescaled the rust who was too strong, in my opinion. I have changed the height bust details and I added the yellow paint drops.
also textured the tank and the backpack
Update - 25 Sep 2020
i continue to work the high details and the colour theme.
I also add the eyes and the mouth with three layers of emissive dots to create a screen effect.
Comments (1)
Update - 22 Sep 2020
Concept breakdown:
I first try to retro engineering the original concept of Eddie and also the asset himself.
From the UDIM composition, I understood that the most amount of details should be on the "eyes" and the face.
Concept/moodboard
who is Eddie?
An independent unit repair droid
in what world?
a futuristic postapo/cyberpunk world
I will use the Valorant character "Raze" colour that i like a lot and I will try to use the eyes as display screens and make Eddie an "internet cute expression" UwU
Details
i add details on the body to make it more believable.
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