The Noose Project I made at Gnomon School for Texturing and Shading 4 class, based on a namesake song by A Perfect Circle.
Modeled from scratch in Maya with box modeling, sculpted in Zbrush, simulated clothing in Marvelous Designer, textured in Mari using displacement maps from https://texturing.xyz/ for skin and fabric. Lighting and shaders setup - Vray in Maya. Final compositing - NukeX.
Big thanks to my instructor Tran Ma for help and guidance along the way.
Software used: Maya, Zbrush, Mudbox, Mari, XGen, Vray. Used Texturing.xyz resources for skin and fabric.
Your halo slipping down
To choke you now
Bambi model started as bust for Character Creation for Games class at Gnomon school, after bust was done I took it further and combined with the environment I made for Game Creation 2 class, added animations in Game Creation 3 class and polished for Demo Reel.
Big thanks to my instructors - Anton Napierala, Damon Woods and Jean-Eric Khalife.
Software used: Zbrush, Maya, Substance Painter, Marmoset Toolbag, Marvelous Designer, World MAchine, SpeedTree, Unreal Engine, Megascans.