Yennefer of Vengerberg

Yennefer of Vengerberg

by hristolozanov on 1 Jun 2020 for Rookie Awards 2020

Yennefer from Witcher 3.

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Hello. This is my entry for The Rookies 2020 challenge. I decided to model Yennefer from the Witcher 3 game.

For the face details I used the displacement maps from following Ryan Kingslein's  puppet warp approach and then filling in the blanks in Mari. The source displacement map as well as albedo were originally 16k in resolution.

The topology ended up a bit more challenging than what I thought mainly because of the many hair and fur alphas. For their creation I have used a combination of Fibermesh curves, Curve Warp + Twist deformers(with a lot of randomization added with Kern's random select script for Maya) and of course a whole lot of manual tweaking and repositioning. Sadly, in my view there is no going around the manual placement work.

Here are my glorious 9 UDIMs. I wanted my work to look really pretty so I invested in quite a bit more texture space.

For the majority of the textures I have almost entirely used Substance Painter.

That being said the hair and furcards were made with XGen and baked with XNormal.

Lastly, I would like to thank Mr. Ryan Kingslein for all that he has taught me at his GAI bootcamp. Thank you - this entry would have looked a lot different have I not decided to learn from the best.

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