Daniel Manley Characters & Environments for Games
Collection for Work created over the last few months.
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Hello my name is Daniel, I am submitting a few of my recently made characters and an environment. The environment was created in Unreal Engine 4 and all models are my own with the exception of much of the foliage which was created from pre existing models using Speedtree. Other software used in the creation of this work was Zbrush, Autodesk Maya, Substance painter, Marvelous Designer, Marmoset Toolbag, Headus UVLayout and Quixel mixer.
I Finished my studies a little bit over a year ago and currently work in IT but still like to practice 3D art in my spare time, Thanks for checking out my entry :)
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