Real-Time Pathfinder Character
RealTime Character done for my 5th session at NAD school, Montreal. Modeling : Zbrush / Maya Texturing : Substance Painter / XYZ (face) Render : Marmoset Toolbag 3 Concept by : Ekaterina Burmak I wanted to Thank my familly, friends and a big up to my mentors Christopher Cao and Glauco Longhi for helping me grow.
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Real Time Character - Pathfinder
Texturing : Substance Painter
Concept art by : Ekaterina Burmak
High-Resolution / Zbrush
Blocking Stage
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