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CONVERSATE
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CONVERSATE

by Anh Tran (Visual design), Max Poliseno (Product design), Quy Ho (Project lead), and quyho on 1 Jun 2020 for Rookie Awards 2020

Conversate is a system that helps people make friends. It tackles the issue of social isolation by facilitating meaningful connection between users. Using a physical device in tandem with our companion app, users are able to set up their interests, and be connected to likeminded strangers to have a conversation.

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The physical design of Conversate is based in human anthropomorphism. We found that the best way to reduce isolation is through the use of both person to person interaction, as well as utilizing familiar, comfortable shapes.

The Conversate device is meant to be placed anywhere in your home. The design is meant to be seamless no matter where you put it, allowing you to transform any room of your home into a bustling hub of social activity, whenever you want.

Device Interface: When speaking with a stranger on Conversate, the waveform on the device will reflect the speech of your stranger. The style and color of the waveform is completely customizable. In addition, you can react at any time using emojis that appear on screen, as well as sharing images with others.

Companion App: The onboarding of Conversate is especially important to help educate new users on how Conversate is meant to be used. We want to emphasize that the physical device comes first, and that users should stay anonymous for their own privacy and safety.

The app interface is designed to be as simple and minimal as possible. The global menu features four buttons: Connections, Hot Topics, Interests, and Profile. These divide the app interface into the main features, and make whatever you’re trying to get to only a few taps away. The app is meant to control the physical device, as well as let the user set their preferences and interests. In addition, users can also get back in touch with users that they’ve had a conversation with, allowing them to reconnect down the line. 

Collaborators: Quy Ho (Project lead), Anh Tran (Visual design), Max Poliseno (Product design), Daniel Pelletier (UX Research)


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