Environment and Props - Justin Taylor Portfolio 2020
A series of my portfolio work, containing environment and props that i have made and presented in realtime using Unreal Engine 4.
"Sci-Fi Generator Corner Room" - Modular Sci-Fi Environment
Breakdown of all the assets and pieces i have made and used to create the scene.
The main goals for this environment was to practice my modular building design while working from a concept , with the additional goal of nailing down my overall workflow from modelling to final polish in Unreal Engine. During the project i set myself a number of smaller personal goals of learning and implementing areas that was not considered my strong points such as lighting and materials in unreal to better myself a as a 3D artist. Overall i really enjoyed working on the project and greatly improved my knowledge and abilities in key areas such as decals, lighting, materials and baking.
The concept art that i draw my main source of inspirationfrom was done by by Alexey Yakovlev.
Software: Maya, Substance Painter, Photoshop, Unreal Engine 4
Artstation link https://www.artstation.com/artwork/Qz80W3
Phalanx CIWS - Hero prop
The goal for this project was to create a piece that was as accurate as i could possible get to it to the real life phalanx gun, testing my observational skills and eye for detail. For this prop i tried to be as efficient as a can with the modelling, making sure to reuse parts when possible to save texture space.
Software: Maya, Substance Painter, Photoshop, Unreal Engine 4
Space Maine Power Generator - Fan art Prop
The bases of this project was to take something from a old game which in this case is Dawn of War 1 and to remaster it using my workflow. My choice for this is the Space Marine power generator as for it is very icon.
Software: Maya, Substance Painter, Photoshop, Unreal Engine 4
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