Piter Hillewaert: Projects 2018 - 2019
A collection of the works I created in 2018 - 2019. Which started with a personal focus on environments. Now, a few months later, my focus is more and more shifting towards characters. Enjoy!
The Broodfather
"Buboes, phlegm, blood and guts! Boils, bogeys, rot and pus! Blisters, fevers, weeping sores! From your wounds the fester pours."
Creature sculpt made for my Character Creation course at DAE Howest. We had to design and sculpt a creature that would fit one of the 4 chaos gods from the Warhammer universe. I started from a sphere, dynameshing my way to a base form and enhancing the blockout with a monster kitbash pack by Boris Kiselicki.
Rendered in ZBrush with Post-Processing done in Photoshop
Floki
My first likeness sculpt, Floki from the series Vikings. Sculpted and rendered in Zbrush, post processing in Photoshop.
What Lies Beyond
The focus here was the create a believable scene, mainly focusing on lighting and composition. Most assets are from the Kite Demo Project on the Unreal Marketplace.
Concept by the amazing Mateusz Majewski:
https://www.artstation.com/artwork/d234Q
Resident Evil: Flamethrower - Remastered
A PBR remake of the flamethrower from Resident Evil. Made as my final assignment for the course Game Asset Pipeline at DAE Howest. Modeled in 3DS Max and texturing in Substance Painter.
Project Attis
A modular and playable environment using trim textures and vertex painting to break the tiling feel of the base material and adding visual noise with normal decals. Made playable using the blueprint system in Unreal (pressable buttons, moving doors, elevators, ...).
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