Rhodri Thomas - Rookie Awards Submission
A selection of two of my recent works, one prop and one full environment. The prop is my own twist on a weapon from the 40K franchise and the envionment is a spooky forest. Check em out.
This design is based off the Warhammer 40K franchise, a possessed Reaper Autocannon wielded by the demon worshipping Chaos Space Marines. The weapon is mounted to the arm of its user via the brace on top of the weapon, usually to a Terminator - a genetically and mechanically augmented super soldier of enormous stature.
This weapon is used as both an anti-personnel and anti-tank weapon, requiring the user to wear a heavy backpack that directs power to the gun through two thick electrical cables fastened to the rear of the weapon. I put my own twist on the weapon by adding various parts to the weapon inspired by the 40K franchise, adding to the original design and i also sculpted a snarling mouth around the two barrels to illustrate that the weapon is possessed. It is also fairly well damage to show that this weapon has seen many brutal battles.
My main interest in the project was to explore both hard surface techniques as well as sculpting more organic forms such as the skulls and demonic mouth. I also really enjoyed texturing something so damaged and worn, exploring broken and rusted metal materials.
The second project i'd like to show is this dark and spooky forest scene. I wanted to explore natural forms like rocks, foliage and woods and decided to do a fixed camera project to really focus the composition. For the landscape i created a tileable Substance Designer texture with exposed parameters, then vertex painted on the edges of the path where i wanted the more rocky texture with roots, pebbles and displacement and painted my more 'beaten path' texture down the middle.
All of the materials are created from scratch apart from the ivy which uses a heavily edited picture of a real ivy leaf, the moon and the clouds. I wanted to challenge myself to make foliage completely from scratch but the results i got while quickly creating the ivy placeholder were too good to pass up. I am a big fan of Substance Designer and i enjoy using a very efficient workflow of utilising baked maps mixed with nosies to create a base map that i generate all my other textures from such as roughness, normal, subsurface etc.
If you'd like to see any more of my work or want to get in touch, check out my Artstation: https://www.artstation.com/RodT. I'm also available for work so feel free to reach out to me.
A special thanks to Henry Kelly for his foliage techniques as well as Tom Harle and Christian Avigni for their invaluable constructive critisism. Also to Sophie for her unwavering support and affection, always pushing me forward and being there for me. Big love ;)
Thanks for reading! :)
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