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Sci-FI Corner Room Scene
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Sci-FI Corner Room Scene

Justin Taylor
by justintaylor36 on 1 Jun 2020 for Rookie Awards 2020

This is a personal environment project for my portfolio done in Unreal Engine. I had wanted to update my portfolio work for a while and decided on making a Sci Fi environment inspired from concept art by Alexey Yakovlev.

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For this project i had wanted to make a Sci Fi environment using modular pieces ,while also tackling certain areas that i had felt was somewhat lacking in my skill set at the time. 

Main Shot.

Additional shots.

A really fun part of the project for me was actually the making and placing all the different decals around the scene. For me this really pushed the scene forward visually and gave a sense that it is a actual real area while also giving me so much more creative freedom. All the decals where made in Photoshop and exported to Unreal.

For my work pipeline process i would generally start by making the low and high poly mesh models in Maya and then exporting them to Substance Painter where i would then bake down the details onto maps. I would then use the information from the bake down to texture the models in Painter and export them to Unreal Engine where i assemble the models, make the materials and light the scene. During this pipeline if i needed to edit/fix some of the maps i would take them into Photoshop and edit them and export them back into Unreal or painter.

Without question the most challenging parts of the project was the lighting and the creation of the Hologram. Both where a lot of time to figure out and  do right but i feel it was worth the time and effort researching and making. For a video of the hologram moving can be found on my Polycount link at the end.

Breakdown of all the assets and pieces i have made and used to create the scene.

Whilst making the project i had kept a blog of the development process of making the scene which can be found on Polycount:

https://polycount.com/discussion/201355/sci-fi-corner-room-scene#latest


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