Swamp Cabin
Share  

Swamp Cabin

Thomas Bauer
by thomasbauer on 1 Jun 2020 for Rookie Awards 2020

This is a personal project I've been working on in my free time after doing the initial draft in a mentorship with Billy Matjiunis. He has helped me push this piece to the next level in countless ways.

2 131 0
Round of applause for our sponsors

One of the goals for the environment was to make it as performant as possible so I used Trim Sheets and tiling textures wherever applicable. To avoid repetition I used mask blending and height blending to scatter dirt and moss.

The vegetation has been done entirely in Speedtree from HighPoly to LowPoly with the trees being a bit on the higher end of the poly budget ranging from 12k to 20k tris. Before the mentorship, I wasn't aware of how powerful, versatile and just plain fun to use this Speedtree is and I use it all the time now.

The tiling materials have been made fully procedurally in Substance Designer. Material creation is another aspect I really fell in love with during this project as it combines art with mathematical thinking.

In conclusion, this project was a lot of fun to work on and I thank my mentor Billy Matjiunis from The Mentor Coalition for introducing me to the tools and workflows to efficiently work on vegetation in Unreal Engine 4.


Comments (0)

This project doesn't have any comments yet.