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Swamp Cabin

Swamp Cabin

Thomas Bauer
by thomasbauer on 1 Jun 2020 for Rookie Awards 2020

This is a personal project I've been working on in my free time after doing the initial draft in a mentorship with Billy Matjiunis. He has helped me push this piece to the next level in countless ways.

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One of the goals for the environment was to make it as performant as possible so I used Trim Sheets and tiling textures wherever applicable. To avoid repetition I used mask blending and height blending to scatter dirt and moss.

The vegetation has been done entirely in Speedtree from HighPoly to LowPoly with the trees being a bit on the higher end of the poly budget ranging from 12k to 20k tris. Before the mentorship, I wasn't aware of how powerful, versatile and just plain fun to use this Speedtree is and I use it all the time now.

The tiling materials have been made fully procedurally in Substance Designer. Material creation is another aspect I really fell in love with during this project as it combines art with mathematical thinking.

In conclusion, this project was a lot of fun to work on and I thank my mentor Billy Matjiunis from The Mentor Coalition for introducing me to the tools and workflows to efficiently work on vegetation in Unreal Engine 4.

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