A snow blizzard created in Houdini.
-Cabin and powerline textured in Substance Painter
-Vellum to generate movement in powerline wires
-Dopnets and popnets to create blizzard source
-Image reprojection of mountain cliff to create geometry
-Snow was generated using rays and then blasted as an attribute of Cd
-Rendered in Arnold
Compositing of demon eyes. Included with breakdown video.
-Tracked in Mocha
-Composited in Nuke
-Assets created in photoshop