Old Japanese Store + Sci-Fi Asset
After I graduated a 4 year university I was quite lost to be honest. I came out with pretty much nothing to show for. I didn't quite know what I wanted to do in 3D, until literally the very last day of my degree (seriously wtf?) So, here's my entry. A year's worth of progress of trying to break into the game industry.
Here is the wireframe. The model has 33,489 tris in total.
Here is a glimpse of the ground material.
Here is the ground rendered in a sphere! 100% substance designer.
The ground material under different lighting.
Here is the graph in substance designer.
Here is the original concept by Mateusz Urbanowicz. I decided to give this concept a more realistic look, and I'm quite glad with the result.
Sci-Fi Asset
Inspired by the art 'Alien Isolation', I tried to replicate a medium-poly workflow, which is why the poly count is slightly higher than a low poly workflow. Regardless of poly count, it was a fun project!
Here is the wireframe. 7703 tris.
Original concept by Alexey Trishkin.
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