Game Environment/Prop Art Portfolio
Here is a collection of work I did during my Game Art degree and since graduating. I have continued to learn more techniques and software such as Substance Designer and work on personal projects.
Planet Morxia Diorama
My final specialism project for my Game Art degree.
Some breakdowns of the assets for Planet Morxia
Egyptian Ruins - Trim-sheet challenge.
Hosted by the NMG discord, I was awarded first place. The challenge was to make a scene or diorama using one trim sheet as much as possible.
MeetMAT 2 Entry | Mr Baluba.
Substance Designer Materials
Since finishing my degree I have been learning how to use Substance Designer to make my own materials for personal projects.
The following materials I made recently for a project I am currently working on. They will be used as landscape materials apart from the algae which will be used within a vertex painting material for on water.
The Long Dark - Fan Art - Props
I am a huge fan of the game and their art style. My aim was to see if I could recreate their style in terms of modeling and texturing; this gave me an opportunity to try something stylized/hand painted.
All credits to Hinterland who created The Long Dark and inspired this fan art.
Prop Specialism | Pool Table & Accessories
The Fallen Crown - Props
These are the props I worked on for a group project, inspired by The Last of Us, during my Game Art degree.
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