Interior Arch Viz.
Interior Arch Viz. Modelling and photorealistic rendering studies inspired by real-life reference.
Interior Visualisation.
A scene I modelled in 3Ds Max. Wrinkles and additional details were sculpted in ZBrush. Textures were done in Substance Painter. For the final render, I relied on Corona Sun.
My goal for this project was to explore diverse modelling techniques, study the interaction of light and diverse materials as well as practice photorealistic rendering.
Responsible for all aspects excluding the plants which are from Evervotion arch models.
Next step for this project will be to make it optimized for a game engine. I will expand my knowledge on creating Smart materials with Substance Designer for the Chesterfield sofa leather as well as the floor. This will be a great study on optimisation and Real-Time Rendering which has been my recent passion.
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