Happy Trigger - A VR Gel Blaster Simulation
An android based interactive first-person VR walkthrough of a gel blaster player in action.
Happy Trigger - A Gel Blaster VR Simulation
Problem
Most people are not aware of the existence of gel blasters and those who do have a negative perception of them, they believe it is painful or may cause injury similar to another extreme sport known as Airsoft. Little do they know that gel blasters only shoot water gel that break into small pieces upon impact. Furthermore, it is a lot less harmful and more suitable to play around with family and friends.
Solution
A 360-degree VR Video with interactive elements created for people to experience a first-person view of playing with gel blasters in real life. They will be introduced to gel blasters and experience a typical game on the field. The idea is to familiarise and at the same time change their perspective towards this new sport. Thus, make them see it as a healthy exercise and a fun sport to be played among the public.
Synopsis
Each user will be geared with a pair of VR headset to watch a 360-degree video immerses the user to a point of view of a player. They will be going through two phases. The first phase is an introduction of a gel blaster. Followed by an experience of being in a real life gel blaster game.
How It Works
Step 1 - Gear up with a VR headset (via android phone).
Step 2 - Wield the gel blaster.
Step 3 - Watch through the 360 VR video and pull the trigger of the blaster to interact with the video when prompted to.
The Process
Videography Setup - I needed to find suitable place to shoot the video and also recruit a few players to be part of the video. The video was shot using 360-degree panorama camera - Insta360 One X. It was mounted to my head to get the most accurate first person view.
Video Editing - Adobe After Effect and Premiere Pro were mostly used for video editing part especially to add UI Elements such as the player count, game objectives, hit markers and other information.
Games UI Elements - Before exporting to video, UI Elements were first designed in Adobe Illustrator.
Interactive (android based VR apps) - Using Unity, I developed an android app for a 360-degree view walkthrough and added the feature where a user can interact with the video using an actual gel blaster.
Actual Gel Blaster modification - I installed an Arduino board inside the gel blaster which makes it available to interact with the android apps (build from unity) through Bluetooth - the user pulls the trigger to interact with the VR apps.
This project was done during my final year Diploma in Multimedia Design, The One Academy Of Communication Design, Bandar Sunway, Malaysia.
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