Kyle Sarvas - 2020 Portfolio
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Kyle Sarvas - 2020 Portfolio

Kyle Sarvas
by kylesarvas on 1 Jun 2020 for Rookie Awards 2020

This is my current portfolio of work created while I was attending Gnomon School of Visual Effects. My passion is for creating both realtime and pre-rendered environments.

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This is my current portfolio of work showcasing my passion for creating both realtime and pre-rendered environments.

The video above is a first shot teaser of a CG cinematic I'm currently working on. Rendered with Redshift and composited with Nuke. Utilized Houdini, Maya, Zbrush, Substance Painter, and Substance Designer to create the environment.

This is a realtime cinematic created in UE4. I utilized Houdini to create most of the effects and created the rest of the environment with Maya, Zbrush, World Machine, Substance Painter, Substance Designer, and SpeedTree.

Realtime environment inspired by the city of Karnaca from Dishonored 2. Rendered in Marmoset while using Maya, Zbrush, Substance Painter, and Substance Designer to create the environment.

Inspired by a hallway from the game Resident Evil 7. Rendered with Vray and composited with Nuke. Utilized Maya, Zbrush, Substance Painter, and Substance Designer to create the environment.

Props created for a Nordic environment that is in the works. Rendered in Marmoset while utilizing Maya, Zbrush, Substance Painter, and Substance Designer to create the prop.

Sculpt rendered in Vray

This was a midterm assignment for a Props and Weapons for Games class being taught at Gnomon School of Visual Effects. The goal was to capture a concept with a budget of 1,500 tris. Concept by Colin Geller from the game Doom (2016).

This was the final project for that Props and Weapons for Games class where we were also working under a tight budget but our goal was to create the highest quality asset under constraints. Concept by Colin Geller from the game Doom (2016).

This is a CG environment created based on a still from the movie "The Revenant". Rendered with Vray while using Maya, ZBrush, Photoshop, and Substance Painter to create the environment.

Part of a final assignment for a class at Gnomon School of Visual Effects. The goal was to take a car model created by the instructor, Christophe Desse, and lookdev, texture, light, and render it.


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