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Creature Design – VFX
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Creature Design – VFX

Marie-Christin Aufinger
by marieaufinger on 1 Jun 2020 for Rookie Awards 2020

These are two of my creature designs I created lately. I tried to stick to a production process and did everything from concept sketches, sculpting, retopologizing, texturing, rendering and lighting.

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FLUORITE

Seacreature Concept

As a study in creature design I made a concept of a seacreature, which is mostly made out of crystals. Thus, I called it Fluorite, as this gemstone changes its color from vivid blue to pink depending on the lighting situation. These flourite creatures I created, live in the depths of the sea and humans rarely catch a glance upon them. Their upper body has female features and their gems tend to light up to provide their own light source. They are also called the »Hidden Treasure« by fishermen, as one can use their healing powers when managing to catch this creatures. Additionally, they will give you a fortune for a lifetime. But only if you're pure of heart, otherwise they will pull you down into the depths of the ocean and nobody is ever going to find you.

Rough concept sketch for the creature design showing the personality of the creature and some variations. The idea for Fluorite was created during my participation in Inktober 2019.


I used ZBrush for sculpting, Substance Painter, for texturing, Maya and V-Ray for rendering and Photoshop for additional editing.

KOILLY FISH

Creature Design

Koilly-fish is a personal creature design work of mine. I tried to figure out how a creature made out of a jellyfish and a koifish could look like.

Rough concept sketch to visualize the mixture of the koi-fish and jellyfish features.

It was a good practice regarding the workflow in ZBrush, Substance Painter and Maya/V-Ray. I learned how to work with Substance Painter and improved my rendering skills with V-Ray. It also helped me practicing creature design. All in all I learned a lot while working on this project.

I used ZBrush for sculpting, Substance Painter for texturing, Maya and V-Ray for rendering and Photoshop for additional editing.

Thank you for reading my entry!


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