PANDOORA | Texturing, compositing
3rd year project in team
PANDOORA is a project I worked on with a team, as a 3rd year student at ESMA. This short movie lasts 30 seconds, and is based on an idea of mine. It was really exciting to do, and I was really pleased to be able to test our own graphic style, and try new softwares.
The pitch : “Could you believe if I told you that you could enter the Corridor of Time ? Zoran didn’t, yet here he is being chased by an angry and ferocious enemy. Enter the journey of a boy who just wanted to find his place in the world.”
Softwares : Maya, Renderman, Mari, Photoshop, Mudbox, Nuke, Marvelous Designer, Substance Painter
Team : Perrine Phelizon, Camille ‘Hayly’ Machado, Mehdi Linotte, Valentine Santenac
TERBISH AXE | Concept art, modeling, texturing, lookdev
I really enjoyed working on this asset. The hand painting was really fun to develop. It was a bit of a challenge to get a good look for the metal.
Here is the look of the axe in Pandoora’s atmosphere.
CHINA DOOR | Modeling, texturing, lookdev
Concept art and modeling : Valentine Santenac ([email protected])
ZORAN’S DRESS | Modeling
I worked for the first time with Marvelous, and it was super interesting.
CAVE’S WALLS AND ROCKS | Texturing, lookdev & BLUE LIGHT ‘VEINS’ | Compositing
Modeling rocks and walls : Camille ‘Hayly’ Machado ([email protected])
Texturing the walls sure took a long time, but I’m proud I manage to finish it on times for the project.
I am very happy of the final look of the veins. They really add something to the global atmosphere of the cave.
MAGIC PORTALS | Compositing & ZORAN DOOR | Modeling
Door’s texturing and lookdev : Camille ‘Hayly’ Machado ([email protected])
DIGITAL DOUBLE | All aspects
Please, meet the digital double of myself. This project was really interesting, working with 3D scans was a great opportunity. It was also a complete project : I did modeling, texturing, lookdev, lighting, and grooming.
Softwares : Agisoft Photoscan, Maya, Renderman, X-Gen, Mari, Photoshop.
MARTEN FARMER | All aspects
I spent some time this year to work on a personal project. It was a bit of a challenge to work on it and school projects at the same time.
Softwares : Maya, Renderman, Mari, Substance Painter, Marvelous, Photoshop