Black cat & Bonefire
Greetings, my name is Vitalii, and with this entry I what to share my first steps in 3D, rather than compete with anyone.
I've started my 3D journey with brute force trying poly modeling everything in the world. To say it was horrible is to say nothing. Later I spent a lot of time sculpting characters. Realizing that I now nothing about retopology, UV or texturing, I decided to put it in long box and come back when process will be less frustrating from technical point of view. That's how I started to make a black cat.
He is a bit chunky, he made me crazy in a lot of creation steps, but he looks like a cat, and I really love him. I tried to rig him, and managed to put out few possess from the process. However it forced me to redo a lot of steps. What I learned... Never to put hair/fur before anything else is done. I remade his fur so many times, I can probably do it with closed eyes now.
His nose and ears lucking proper texture. I was mad at him, at me, at the world, but he also brings me joy. Just look on his meme potential =)
Just 3 week ago I started new project, with dedication to make some good textures, so I jumped into substance painter for the first time. I decided to make a "bone"fire since I'm a huge fun of the Dark Souls franchise.
I was modeling bones for a few days, even made a full rib cage, which I didn't use in final render because in was too much bones to look good. At some point a decided that it will be cool if sword will stuck in skull eye. So I started to model it.
After tweaking bonfire and texturing I managed to pull out this result
The technical maps
After creating a model of the bonfire, I wanted to bring it to life by making it burn. I've simulated very nice flame, but it was causing my texture to flicker a lot. My good guess is that it's linked to the fire density in simulation. At this point I am not satisfied with the result, but it will burn properly soon =)
These are not my best works, these are all the works I have at the moment. Thanks to everyone who read it to the end =) See you all on rookies 2021.
Comments (0)
This project doesn't have any comments yet.