Anette Vavrova - Real-time Character Art
I love making game characters all shapes and sizes. Below I have showcased two of my recent projects, which gives a small sample of my passion and variety in my creative work.
I've had the fantastic opportunity to have a photogrammetry face scan done at my school, Breda University of Applied Sciences.
With this project, I wanted to challenge myself to make a realistic real-time character; which could be used in games, as well as learn the scan to a finished model workflow. It was also essential to achieve a high degree of likeness. Attention to detail and a variety of references are crucial when trying to recreate a real human within the CGI world.
While the polycount on the face is still too high for optimal integration in games, I hope to further streamline the model so it can be implemented in the future. In addition, I look forward to experimenting with facial animations and blend shapes to learn more about the workflow.
In the future I plan to add a full body to the character, as well as facial blend shapes to further improve my skills.
Huge thanks to my teachers, who gave me constructive feedback throughout the project and to my peers and friends for the support.
Music: https://www.bensound.com/royalty-free-music/acoustic-folk
Tileable flower pattern: by Bluela
Diva is a character for an Unreal Engine 4 project I’m currently developing with a team of 25+ people during my third year at the Breda University of Applied Sciences.
The game is a third person shooter called P.A.I.N.T. and is about a group of punkers armed with paint blasters who invade a suit factory and fight the grasp of the tyrannical corporation with the thing they hate most: color.
Thanks to my team for their hard work on the game. It has been an exciting opportunity to work with 25+ people on one project, as it has taught me a lot about communication and teamwork. I look forward to using this newfound knowledge on the next project.
If you're interested in the game, feel free to check us out on Steam. We'll be going into Early Access soon.
The gun and paint cans were created by my teammate, Max Vetter.
Rigging done by Robin van Eerenmeemd.
The Retro TV model I got from Sketchfab from the user Alex and adjusted some textures.
The tapes I also got from Sketchfab from the user joshtmc and made adjustments to some textures.
Thank you very much for checking out my work! It has been a fantastic opportunity to share my projects here and see the excellent work other students are creating.
If you want to see more, feel free to follow me Artstation!
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