Midnight of The Palace
It's a VR interactive animation about The journey of the main character (player) to the past, led by a *Jabsang in charge of protecting * Gyeongbokgung Palace, and became a hero by the choice of *four-side gods, turning off the fires of Gyeongbokgung Palace and returning to the present day. *Jabsang : Sculptures of v
Midnight of The Palace
It's a VR interactive animation about The journey of the main character (player) to the past, led by a *Jabsang in charge of protecting * Gyeongbokgung Palace, and became a hero by the choice of *four-side gods, turning off the fires of Gyeongbokgung Palace and returning to the present day.
*Jabsang : Sculptures of various gods in the meaning of suppressing fire on the roof of Gyeongbokgung Palace.
* Gyeongbokgung : a palace of the Joseon Dynasty in South Korea that was heavily damaged by fire.
*four-side gods :animals known to protect the east, west, in Korea.
It consists of blue dragon, Back-ho(white tiger), ju-jack( the Red Bird) , hyun-mu(the Black Tortoise)
↑in game video
interaction
The player was recognized as a hero by the four-side gods and used the interaction in the part where he solved it.
Purple hands helped me understand the interaction in a one-dimensional way. I drew a picture of a player who was dragged in without knowing anything and gained a sense of duty as a hero.
The nodding interaction brings the player up to the Balance where the hero's qualities are judged
If the crime is heavy, the scene changes to red, which indicates danger, and if it is light, the original scene is played.
At the end, it is an interaction that suppresses a fire by fanning the hand.
Art : Kang chaerim
programmer : kim nayeon
facial rig : CG Time
facial animation : Sin jeongwon
Gyeongbokgung modeling : ginobono
Sponsor : Korea Creative Content Agency
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