2019/2020 Props & Textures
Here is a collection of props and materials I've been working on in my free time, I hope you like and any feedback is always welcome! Thank you! :)
Achilles Statue
Achilles (not Brad) the Trojan war hero. Sculpted in ZBrush, re-topo in Maya and textured in Substance Designer. Game ready asset at 8'872 tri's with 2048x2048 texture map!
Tartarus Lava Texture
Big fan of God of War, BIG FAN. Here's a Tartarus inspired lave flow texture, 100% Substance Designer!
Victorian Door Knocker
Game ready Victorian style lion head door knocker. Sculpted in ZBrush, retop in Maya and texture in Substance Painter. 2048X2048 texture map and 5,581 tri's, wanted this one to be closer up and have more detail because it was fun to sculpt!
Windwaker Dungeon Texture
I loved Windwaker and since Link's Awakening got a pretty awesome redesign I thought I'd try my hand at creating something nice and new for Windwaker! I sculpted the swirls and fish in ZBrush and the rest was down to Substance Designer.
Scorpion's Spear
GET OVER HERE!!!
Game ready weapon prop sculpted in ZBrush, retopped in Maya and textured in Substance Painter. 2048x2048 maps.
Pokéball Texture
I swiftly ditched my starter for the Goliath that is Wooloo if anyone wanted to know...
100% Substance Designer Pokéball texture. Had a lot of fun with this one, wanted a more technical looking ball but still nicely stylised!
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