2019/2020 Props & Textures

2019/2020 Props & Textures

Daniel Coates
by dancoates on 31 May 2020 for Rookie Awards 2020

Here is a collection of props and materials I've been working on in my free time, I hope you like and any feedback is always welcome! Thank you! :)

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Achilles Statue

Achilles (not Brad) the Trojan war hero. Sculpted in ZBrush, re-topo in Maya and textured in Substance Designer. Game ready asset at 8'872 tri's with 2048x2048 texture map!

Tartarus Lava Texture

Big fan of God of War, BIG FAN. Here's a Tartarus inspired lave flow texture, 100% Substance Designer!

Victorian Door Knocker

Game ready Victorian style lion head door knocker. Sculpted in ZBrush, retop in Maya and texture in Substance Painter. 2048X2048 texture map and 5,581 tri's, wanted this one to be closer up and have more detail because it was fun to sculpt!

Windwaker Dungeon Texture

I loved Windwaker and since Link's Awakening got a pretty awesome redesign I thought I'd try my hand at creating something nice and new for Windwaker! I sculpted the swirls and fish in ZBrush and the rest was down to Substance Designer.

Scorpion's Spear


Game ready weapon prop sculpted in ZBrush, retopped in Maya and textured in Substance Painter. 2048x2048 maps.

Pok├ęball  Texture

I swiftly ditched my starter for the Goliath that is Wooloo if anyone wanted to know...

100% Substance Designer Pok├ęball texture. Had a lot of fun with this one, wanted a more technical looking ball but still nicely stylised!

And that's everything I'd like to share, thank you for having a look and I hope you liked them!

Good Luck! :)

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