Magdalena Bock's Portfolio
Some of my favorite works from the past year. I still got a long way to go but I am definitely proud of these!
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Heavy Laser
Concept by the amazing Roc Ho - https://www.artstation.com/artwork/qNzGn
A powerful tool that I imagine would be used for construction work.
Using the PBR workflow to create a realistic Prop. Modeling was done in 3ds Max and Zbrush. Textures in Substance Painter and finally rendered in Unreal Engine 4.
Malady Butterfly
Beauty is in the eye of the beholder!
A Concept Sculpt I created that would fit in the Warhammer Universe. All hail Papa Nurgle!
Sculpt, polypaint and render done in Zbrush.
Ritual Site
Scene created in Unreal Engine using Quixel Assets. Mood was key here!
I was very inspiried by Hellblade for this one.
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