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Tidal Basin base - The Division 2 Fan art
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Tidal Basin base - The Division 2 Fan art

by benjoe on 30 May 2020 for Rookie Awards 2020

A real-time environment piece rendered in Unreal Engine 4. Inspired by Tony Tran's concept art. I created this as the capstone project at the Game Art Insitute.

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I created this as the capstone project at the Game Art Insitute. The large structural assets were made in a modular fashion for future reusability. During this project, I had the chance to experiment with Houdini and Substance Alchemist. Some of the background assets are from Quixel Megascas and the Unreal Engine Market place.

A huge thanks to:

Ryan Kingslien & Henry Kelly

Breakdown

I created these boxes in Houdini. This was my first attempt with procedural modelling but I wanted to make a box generator that has the following features:

-Adjustable parameters for variation generation

-High and low poly generation for baking

-ID map for easier texturing

The user can adjust multiple parameters on the generator and the outcome is ready to use. Combining this with a procedural/smart material great amount of variation can be generated in a short time. 


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