Character artwork 2020
Here is a collection of my character artwork from the last school year hope you like it and thank you for taking the time to look.
Banshee bust
A project that I've been working on recently, currently finished the bust as a 'quality goal'.
The challenge that I set myself for this project was to work on creating a female character with strong features typically associated with male characters. The goal was to create a Viking shield maiden without resorting to overly feminine characteristics to define the character as female. I purposely chose a female reference which had a wider jaw and temple and looked slightly androgynous. Creating this bust was challenging as it was walking a fine line between a female and male look.
The hair was one of the biggest focus points on this project as I wanted to improve my skills in this area of character creation. The hair cards were created using Xgen and then placed manually on the character using the help of deformers in Maya.
Here is a quick process overview of how I build hair volumes. I first build up the main blockout of the hair mass, this layer is very thick and must block the view of the scalp and the cards used must not be transparent to reduce overdraw. The next layer is to break up the repetition of the hair and finally, the last layer adds flyaways to give it that more natural and messy feeling
Greenskin Warboss
A project I did to try and work on something with more fantasy elements to it. I'm a big fan of the Warhammer Fantasy universe and thought I would try and make my own interpretation of an orc warboss. I used various old concept art for Warhammer Age of Reckoning and such to come up with the character design.Sculpting the orcs body and armour was a really interesting experience I wanted to convey his roughed up look through skin and scars but also the armour. It needed to look bashed and handmade to really show that he has been piecing it together all through his lifetime.
Comments (0)
This project doesn't have any comments yet.