Character Art
Hello everyone π I hope you all are remaining safe and healthy. First of all I wanna say thanks to all folks from Vertex school, for the honor of starting my journey into the depths of 3D with such incredibly talented and responsive people. And Ryan Kingslien for the hard work of building such a promising community.
Ichika Kishimojin
For this artwork, I tried to study and convey the Overwatch style by porting the character from the Black Torch manga to a game-ready 3d model, not just mimicking an existing style, but bringing something new to it. I hope I got at least some of this.
Some clay renders in KeyShot βΊοΈ
More details of work process π
And some extra shots π₯Ί
District 9 SMG gun π«
My first attempt to hard surface. Fully modelled in Fusion, UV'ed by Maya, Textured at Substance and rendered by Marmoset. With some additional help from Modo and Moi3D. This SMG is based on original concept by incredible talented Greg Broadmore from Weta Workshop.
Project in Fusion 360 π
Original concept by Greg Broadmore β€οΈ
Eli
My first fully completed game-ready character, done for Stylized Character Challenge Course (February 2020) at Vertex School (ex game art institute). Work is based on original concept by Chabe Escalante.
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