Andalus is an interactive Virtual Reality experience. It invites the player to immerse themselves in the sights and sounds of a surreal and beautiful 3D recreation of a Moroccan villa.
Unlike traditional cinematics, we want to take the viewer into the world of VR and bring them to a place they have not experienced before.
Our focus was marrying dynamic lighting and sound to drive the story and fully encompass the player in the sights and sounds of the Andalus experience.
Andalus took 1.5 years to develop with a team 5 core developers with contributions from 13 total artists and programmers.
I was the director & a technical artist. I was also responsible for the texturing, engine shader writing, procedural material creation, LOD optimization, and layout design.
Katarina Perez created the mood and look for all lighting in environment levels. She optimized all lighting for VR implementation as well as cinematic trailer.
Lighting optimization & detail lighting screenshots.
Concept art (Emmanuel Edeko) during early stages of development.
Joseph Nied was the lead sound designer & audio engineer. He also was the pipeline TD and helped get our pipeline seamless incorporated with Perforce.
Michael Benevides was our programmer and helped with the VR development. He helped build tools for us in the engine that were key in the development of the project.
Angelo Consuelo composed and wrote all of the original music used in Andalus.
A core design aspect we wanted to have for the project was original music written specifically for the project. The music is inspired by Andalusian classical music and pulls from both Arabic and Spanish music traditions and styles.
Awarded: UTD Best Capstone 2019 and People's Choice Award
I would like to thank everyone involved in the making of Andalus, I could not be more proud of this team.
We are really happy to participate in the Rookies 2020, and the Andalus team wishes everyone the best of luck!!