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Submission for Rookie of the Year 2020

Submission for Rookie of the Year 2020

by disel91 on 30 May 2020 for Rookie Awards 2020

This entry documents my progress in creating a set of game design oriented software skills and asset generation techniques, which I have been developing over the past 9 months during my final year at University of the Frazer Valley (UFV) in Abbotsford.

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During the last 9 months I have been actively learning Houdini, Unreal Engine and improving my modeling, texturing and lighting skills in Maya. I did learn modeling, texturing, and lighting before I came to UFV, at Vancouver Film School, but I felt it wasn't enough for me to enter the game design industry, thus I chose to go to UFV to furtehr develop my skills.

 I'm fascinated by hard-surface designs and CG environments in games, so I wanted my skills to be applicable to game design. With that in mind I have invested time in learning how to make procedural asset generators in Houdini, so that I could easily iterate on designs and environments.

The process of learning how to make generators also gave me a good understanding of Houdini's functions when it comes to pure modeling and texturing. As a result I began combining my generators and using them for personal projects. I focused on my interest in hard-surface and created three different projects that would benefit from the generators I made - sci-fi corridor, outer space, cyberpunk city.

Because my generator setup was basically simulating assets, I also started to understand how to setup destruction simulation which could be used for games and films alike.

Last but not least, I researched how to do lighting, modeling and scenery design via Megascans in Unreal Engine. The scene below is a result of this research.

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