Daniel Douch - 3D Generalist Showreel

A collection of my 3D modelling work. This includes turntables, breakdowns, and a bit of character animation.
About me
I am a 3D modeller aspiring to work in the animation and games industries through creative 3D modelling and design. 3D modelling provides me with a fantastic way to make my ideas a reality. I have a real appreciation for good design and love to create things that make people smile.

The above is a character creation based on a sketch I drew years earlier that had been in my mind ever since. This character was a fantastic exercise in learning Arnold shaders (especially subsurface scattering), and XGen hair.
See more on this here.

This is a creature design based on 2D artwork by Silverfox5213, and is modelled using a low number of polys suitable for video games while using normal maps and other maps to bring in extra details.
See more on this here.

This is a project created using Maya, aiming to capture the beauty and simplicity of the Greek Islands in poster form.
See more on this here.
While not focussing so much on modelling in this project, I developed some valuable skills in character animation. I used the popular 'Morpheus' rig for the characters in the scene.
See more on this here.

I love low-poly modelling! The above are some of my favourite pieces that I've made.
See more on this here.
Thanks for taking the time to look through my work!
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