Realtime VFX by Sheila Stipnieks
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Realtime VFX by Sheila Stipnieks

Sheila Stipnieks
by sheilastipnieks on 30 May 2020 for Rookie Awards 2020

This entry features my best VFX work from this school year. I was part of an outsource team that had the chance to assist multiple games in development at Breda University. Please note that environments and props are not made by me.

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The first project I want to show are VFX for our game "SKYE", which is a flying game with a painterly art style.

I aimed to have these wind lines as a subtle detail of the plane cutting through the wind.

The look of this smoke was inspired by the way I saw smoke animated in the background of the anime "Laputa". It is a flat look without much detail to it and highly stylized in shape.

This effect was quite challenging and it still needs some adjustments. I had to do a lot of research into how Seaplanes land and combine my reference with the painterly art style of the game.

Before I started on the particles I drew a mock-up of what the effect could look like. I got feedback that the line in the middle is confusing, so I ended up removing it.

The next effect was made for a different game project called "P.A.I.N.T.".

For this paint muzzleflash I tried out vertex animation fluids and combined it in Unreal with a few extra paint droplets.

The color is easily adjustable with a parameter, which was required for the game.

The last effect I want to show was a personal research into vertex animation sprites from Houdini to Unreal. I wanted to get a grasp of what is possible with this method and learn how to simulate particles in Houdini along the way.

The inspiration to make a firework came from a challenge on the Realtime VFX forum that I participated in.


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