2020 Game Assets - Ana Pinheiro
A collection of the personal projects I made during this last past year.
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Round of applause for our sponsors
This project entitled as a Street at Night was a personal project to develop lighting, texture and render skills. Model was made in Maya, Textured in Substance Painter and Photoshop, rendered with Arnold.
Hard Surface Model of an old Tape Recorder. This was a personal project designed to explore how far I can go with realistic textures. Model was made in Maya, Textured in Substance Painter and Photoshop, rendered with Arnold.
Personal work created and rendered in Substance Designer. Wanted to try some new techniques on how to achieve a scales material to integrate in a future project.
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