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MEDUSA'S ALTER
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MEDUSA'S ALTER

by reggieahope on 29 May 2020 for Rookie Awards 2020

"Medusa's Alter" was modeled in Maya. I sculpted my trim sheets in ZBrush and projected the high-res version onto a plane in Substance Painter, then textured in Substance Painter. All of my modular pieces from Maya were imported into Unreal Engine where I created my scene.

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"Medusa's Alter" was modeled in Maya. I sculpted my trim sheets in ZBrush and projected the high-res version onto a plane in Substance Painter, then textured in Substance Painter. All of my modular pieces from Maya were imported into Unreal Engine where I created my scene. All of the lighting in the final render was done in Unreal as well. All of the visual FXs were from Unreal's free visual FXs. I got the idea for my project from a concept artist (Epic Games) and put my own twist to it. I do not know the original artist's name but wanted to give Epic Games their credit also.

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