This is my final project for university, using everything I learnt for the past few years and apply to this showcase, the Ferris Wheel Rallycross Track. What you see above is the final render in Unreal Engine 4 while below is the development process of this scenery.
Individual assets were modeled on Maya before being imported into Substance Painter for texturing and eventually, the finished results would be brought into Unreal Engine 4. This was the first time that I have used Substance Painter and I found this to be an exciting process because it helped bring these assets to life.
Once all he assets were finished and put in place in Unreal Engine 4, lighting effects, daytime setting and post processing tools were used to add the finishing touches to the overall environment.