Gryphon
A fully simulated Gryphon using Ziva Dynamics muscle system, special thanks to Gabriela Salmeron for amazing yeti tutorials
Fully simulated with Ziva Dynamics muscle system, including the feathers
Anatomically authentic combining of feline and avian anatomy
every bone and muscle was sculpted to be as realistic as possible while still being practical for a simulation
skeleton - https://skfb.ly/6RXBx
muscles - https://skfb.ly/6SRIz
(for some reason the 3D viewer wasn't working)
I did another sim pass in Ziva for the feathers, to make sure they would realistically interact with themselves and the environment, sliding over each other and keeping a smooth surface while the skin underneath deformed. I first placed a few thousand simple feathers on the skin, then wrote a script to make all the feathers a Ziva tissue, then another script to attach curves to each ziva feather. the ziva feathers sim out and the curves get exported and used as a guide to deform the yeti feather groom.
the only feathers influenced by key-frames are the flight primary, secondary, and tail feathers
traditional groom simulation vs ziva proxy feather simulation
Jake O'Neill
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