VFX compositing projects
Here are some personal and school projects I have been working on for the past year, while studying at Kristiania University College in Norway. I focus mainly on Nuke compositing, but find a lot of interest in the more 3D oriented softwares.
The Mech
This is originally a school project where we were focusing on the 3D system in Nuke. Mainly projection, but also some CG integration. We all got the same render of the Mech, but were free to change the surroundings. What really became a challange here was to make the 2D image feel like it was engulfing the mech as the camera moved.
The CG asset itself is made by "Ensar Dereli", Turbosquid.
Bloater, inspired by "The last of us"
A personal project, where I learned the basics of Zbrush and Substancepainter, but also much about the entire process of a shot . I am responsible for all aspects. From shooting the plate in my basement, to tracking, sculpting, texturing, lighting, and finally compositing.
Below are a screengrab from the sculp in Zbrush and some ref images, from the game..
The polar bear
This is one of my very first projects using nuke, done close to a year ago now. The idea came while driving, and the thought of seeing a polar bear outside the window, walking on the ice. Since there were no ice nor bear, compositing played an important part;)
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