Klur is a 2D Hack'n'Slash school project we created in 6 weeks at Isart DIGITAL. I worked with two other artists which where in charge of the environments of the game :
Pierre VREL : https://www.artstation.com/redfive
Alexis GRAND : https://www.artstation.com/alexisgrand
I was in charge of the character designs for the whole Game as well as their animations and did some FX in the game. I got to make the illustration for the main menu as you can see above. We also worked with a team of game programmers, game designer/programmers and sound designers.
The purpose of this project was to test my ability to make a creature concept and then translate it into a 3D concept sculpt in Zbrush. I tried to emphasize on the design of the props and what they would be used for to make them more believable.
I'm using Heavypaint, a painting software developed by Heavypoly ( Vaughan Ling ), which forces to work without layers and offers only a small selection of brushes to concentrate on mark-making and shapes.