Big Discovery
Project created to study the behavior of the sea in 3D, white water, extension, Flip... and try to give it a harmonic finish. All the simulation, water, white water, flip... I did it with Houdini, the camera animation in Maya.
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Round of applause for our sponsors
This is the result after many headaches! It really paid off and I learned a lot. Little by little I'm falling more and more in love with Houdini and enjoying the world of 3D and VFX. Sorry about the resolution, I made a mistake in the output of the render and it doesn't give me time to do it again and submit it for the contest (total rookie).
These are some of the layers that I have been creating for the project, both simulations and renderings.
Another frame from another perspective (something more theatrical and cinematographic, or so I think)
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