I wanted to make a slightly surreal scene combining the red lights of Antelope Canyon with the bright green of an overgrown environment, to better understand the process of organic environment creation. I was initially inspired by the concept art "cave" from Philipp A. Urlich.
One of the challenges i faced during the process was the creation of the main rock piece that I used to create the canyon. I created the high poly with just the main curves of the rock, then created the low poly with quad draw following the lines. Finally I adapted the UVs to make the lines of the texture follow the geometry, and added inside Unreal a detail texture to compensate the large scale.
Ultimately the task that challenged me the most was to learn how to create the foliage, and try to make it work with the environment and the lighting of the scene.