SpaceRoom has been made in Maya, Substance Painter and Unreal Engine 4. It is the mid-master project in which we have to show a room that tells a story. In this case, two brothers play their favorite game, the rocket launch, one afternoon in the last days of vacation.
Some of the references that I have followed in order to create the project.
Finally, I want to thank the support of my teachers, who are always enduring all my doubts and needs with much support, thanks to Diego Hernández Camarasa and César Maestre Escalante.