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Game Environment Modelling

Game Environment Modelling

by muzammilm on 31 Mar 2019 for Rookie Awards 2019

Game environment work i did to learn softwares, workflow and techniques.

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I created this personal project "Cabin" in order to learn substance painter and to improve my workflow for games.

Modelled in Maya, textured in Substance painter, baked and rendered in marmoset toolbag 3

Total Tri count: 9558 

House reference

Lantern reference

Wombat - Artstation Wild West - Game Environment/Level Art Challenge

Based on the concept by Kasogi Yose.

Environment Created using Maya, ZBrush, Substance Painter and Rendered using Marmoset Toolbag 3.

Medieval Pub

Medieval Pub Environment based on the concept by Heewon Jang

created this environment to learn the modular game modelling workflow. 

software used Maya, Zbrush, Substance Painter, Unreal Engine

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