My 3D representation of the 2D concept art by Eugene Valyntsevich.
I love the playfulness of the storytelling, the rich color, contrast, and composition of this concept. That is why I really wanted to bring it to the 3D world.
- Maya for modeling and retopologizing.
- Mudbox for sculpting.
- Mari for complex texturing (such as the raccoons and the food).
- Photoshop for other texturing, and post-processing.
- Maya's XGen for the fur.
- V-Ray for lighting, rendering, and look development.