The Grand Bayou Hotel and Boardwalk Gulch
Two narrative-driven environments created in Unreal Engine 4. One an ornate hotel, and the other a stylized desert ruin.
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The Grand Bayou Hotel
"You can check out any time you'd like, but you can never leave..."
an Unreal Engine 4 environment inspired by old Deco-era grand hotels and "The Twilight Zone". I wanted to experiment with heavily ornamented objects and a limited color scheme with muted highlights and shadows but heavily accented mid-tones.
Boardwalk Gulch
"Come visit worst business venture in modern memory: a beach resort built in the middle of the desert!"
An Unreal Engine 4 environment utilizing edge-outline post-processing and stylized textures. Inspired by the color palette, style, and dark humor of Borderlands.
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