Stylized characters - Environments
After quite some time I finally had the guts to show off some of my work, I hope you'll enjoy it and I'm always open for feedback!
STYLIZED SEA DEVIL - FLOTSAM
My first stylized character, based on a concept from 'Flotsam'. The main goal of this project was to learn the ropes of the character creation pipeline for a small stylized creature. This was the first time I went through the entire character creation pipeline, things like retopologizing/stylized texturing were quite new to me.
I really like the concept and enjoyed bringing this little derpy sea devil to life!
Beautyshots were done in unreal
Concept from 'Flotsam'.
I quickly zremeshed and unwrapped the diorama. I did this as part of the presentation and paid less attention to topology etc...
OBERON, KING OF FAIRIES
A stylized character based on a concept from 'Cory Loftis'. The goal of this project was to go through the entire character creation pipeline, but this time with a more complex character. It required me to get a better understanding on how to: Translate clean stylized shapes, tackle more complex retopology/pose, creating interesting stylized textures without making it look too flat.
Beautyshots were done in Unreal
Concept from 'Cory Loftis'
I quickly zremeshed and unwrapped the octopus . I did this as part of the presentation and paid less attention to topology etc...
SYLVATHAN [UE4]
I made this environment a while back, it's roughly based on a concept from 'Thom Tenery'. I wanted to create an environment that felt idyllic and serene.I learned a lot about lighting in UE4 and how to create a certain mood with colors and lighting.
To create this environment I mainly used packages from the unreal marketplace. (i.a. 'Infinity Blade: Grasslands, 'redwood forest')
Concept from 'Thom Tenery'
Comments (2)