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Stylized characters - Environments
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Stylized characters - Environments

Flo Schollaert
by floschollaert on 29 May 2020 for Rookie Awards 2020

After quite some time I finally had the guts to show off some of my work, I hope you'll enjoy it and I'm always open for feedback!

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STYLIZED SEA DEVIL - FLOTSAM

My first stylized character, based on a concept from 'Flotsam'. The main goal of this project was to learn the ropes of the character creation pipeline for a small stylized creature. This was the first time I went through the entire character creation pipeline, things like retopologizing/stylized texturing were quite new to me. 

I really like the concept and enjoyed bringing this little derpy sea devil to life!

Beautyshots were done in unreal

Concept from 'Flotsam'.

I quickly zremeshed and unwrapped the diorama. I did this as part of the presentation and paid less attention to topology etc...

OBERON, KING OF FAIRIES

A stylized character based on a concept from 'Cory Loftis'. The goal of this project was to go through the entire character creation pipeline, but this time with a more complex character. It required me to get a better understanding on how to: Translate clean stylized shapes, tackle more complex retopology/pose, creating interesting stylized textures without making it look too flat. 

Beautyshots were done in Unreal

Concept from 'Cory Loftis'

I quickly zremeshed and unwrapped the octopus . I did this as part of the presentation and paid less attention to topology etc... 

SYLVATHAN [UE4] 

I made this environment a while back, it's roughly based on a concept from 'Thom Tenery'. I wanted to create an environment that felt idyllic and serene.I learned a lot about lighting in UE4 and how to create a certain mood with colors and lighting.   

To create this environment I mainly used packages from the unreal marketplace. (i.a. 'Infinity Blade: Grasslands, 'redwood forest')

Concept from  'Thom Tenery'


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