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Kahina (Real-Time Character)
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Kahina (Real-Time Character)

by cbecker on 26 May 2020 for Rookie Awards 2020

This is my first full real-time character. I wanted to keep her under 100k triangles. I decided make her somewhat stylized.

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I did the Highpoly sculpt in Zbrush and hard surface modeling in Maya. The retopology and UVs were done in Maya and used substance painter for baking. I created the textures in Substance painter. Finally I took it to Marmoset Toolbag for the final renders.

The original concept is by Veronica Cote. https://www.artstation.com/artwork/Zb9BR

The are 7 Texture sets.

Face: 2k

Body: 2k

Clothes: 2k

Accessories: 2k

Hair: 2k

Gauntlet: 1k

Eye: 512

Zbrush Renders


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